Lightning Ideas: Cool Tools

10:30AM - 11:15AM
Great Hall Meeting Room

This breakout session will include three high-energy 15-minute presentations about "cool tools." Learn how presenters are utilizing these tools to engage students, spread awareness and even promote institutional change. You will be able to reconnect with presenters at the end-of-day session, Find My Idea, to ask questions, discuss challenges and share your own ideas!

Podcasts for Change
Megan Fogel

What good is an image without "alt text" to those with a vision impairment? What good is a video without captions to those with a hearing impairment? And what good is a conversation about accessibility if it limits who can listen in? Learn about the importance of accessibility and Universal Design for Learning and the development of an exciting new podcast. Propose topics you’d like to hear about and consider the possibilities for using podcasting in your teaching.

A Mobile Platform for Student Engagement
Joni Tornwall, Hollie Moots, Janine Overcash

Research shows that college students spend valuable class time and cognitive energy on their mobile devices attending to matters unrelated to course content. If you’re concerned about mobile absentia in your classroom and zero-tolerance policies aren’t working, turn students’ mobile devices into lenses that focus attention and engagement on your course content with Nearpod. Nearpod is a web-based, interactive platform that allows instructors to push content to students on any internet-connected device. It combines presentations, polling, quizzing, multimedia and notetaking features, along with feedbackand reporting. Learn how the College of Nursing implemented this tool in face-to-face and online courses.

3D Technology for Hands-On Learning
Jennifer Burgoon, Melissa Quinn, Todd Isler, Alan Detton

The Division of Anatomy, in conjunction with a former PhD student, singled out an application called Complete Anatomy that allows students to interact with human gross anatomy. Using the application’s 3D interface, students can navigate through, cut and obtain information on over 6,500 high-resolution body structures. Additionally, faculty can create recordings that are pushed to student devices to allow further interaction. Presenters will demonstrate the program, discuss the development of the vendor/divisional relationship (including an educational grant to receive hardware and software licenses), and examine current and future implementation at Ohio State for large enrollment gross anatomy undergraduate courses.