eXperience Play (XP) is a professional development program meant to introduce instructors to game design and how it can be utilized to engage students in the classroom.
While building text-based games, participants will explore pedagogical themes ranging from Digital Literacy, Peer-Peer Learning, and the idea of Students as Creators. XP is meant for anyone interested in building games to use in the classroom or wanting to facilitate student game development as part of their courses. Checkout the games made during XP.
XP uses the open-source Twine software as the platform for building text-based games since no prior programming knowledge is required to use Twine.
If you are interested in using XP in your own curriculum, use this work and adapt it to your needs! XP is intentionally published as an Open Educational Resource (OER), making it easy to share and utilize.
The original XP course was developed by Keegan Long-Wheeler and John Stewart from the Center for Teaching Excellence at the University of Oklahoma. Keegan wrote to-do lists for the preliminary course in a series of blog posts. Both the course and these blog posts are licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. OSU XP is modeled off of this course.